Everyone who helped to make Kobold Adventure, be it by donating or by contributing, is listed here. My deepest gratitude goes out to each and every single one of you. Thank you for doing your part. Thank you for making Kobold Adventure possible. Thank you for believing in not only the project, but in the concept of a choose your own adventure game featuring kobolds.
The people who made the game.
These guys wrote scenes or contributed images that made it into the game itself.
People who made fan art. The art itself can be seen here (click me).
While directly writing scenes for Kobold Adventure is out of the question for now, inspirational stories, ideas or suggestions are always welcome. If you write a fully fledged out story with branching paths, it might even make it into the game itself. The process of turning a story into a scene is an arduous one, however, and should be left to the creator himself. Contact details can be found on the game's main page.
Note that not all submitted stories will make it into the game. The creator of Kobold Adventure retains the right to deny any and all input deemed unsuitable for the project. Furthermore, expect a hefty bit of delay before any entries that are given a thumbs up actually get actually implemented. Start off small.
Think of a single choice you'd like to see added without any major repercussions, ask the creator about it, and then write it up after having been pre-approved. This will maximize your odd of success. A single choice is far easier to implement than an entire new scene.
The meat of submitted stories must be written using koBBold code. koBBold is a custom implementation of BBcode which is used throughout the game to transform plain text into pretty HTML. It is highly recommended you use aPreview (click here), a tool created for the specific purpose of writing and previewing koBBold. A thorough explanation of all koBBold tags can be found in the table below.
|[t]||Title.||[/t]||Big and fancy. Centered. Should only be used once per scene.|
|[st]||Subtitle.||[/st]||Smaller than a title. Should be used after major choices.|
|[p]||Paragraph.||[/p]||Makes things readable. Most, if not all text should be inside of a paragraph.|
|[c]||Centered.||[/c]||In the middle. Usually needs its own paragraph ([p][c][/c][/p]).|
|[b]||Bold.||[/b]||Stress words with this.|
|[i]||Italic.||[/i]||Connotate a "special" word.|
|[s]||Strikethrough.||[/s]||Ironic statements. Not compatible with underline.|
|[u]||Underline.||[/u]||Heavy emphasis. Use sparsely, if at all. Not compatible with strikethrough.|
|[small]||Smaller text size.||[/small]||Quiet things. Can also use [sub]|
|[big]||Bigger text size.||[/big]||Loud things. Preferably use [b] instead.|
|[sneak]||Grey text.||[/sneak]||Snarky OOC comments or lewd things.|
|[color=____]||Colored text.||[/color]||Speech, mostly. Also changes font slightly. Color codes are in the next table.|
|[com]||Comments.||[/com]||Invisible. Talk to other programmers and leet hackers.|
|[nl]||Newline.||Force a line break without starting a new paragraph. No end tag.|
Hints and tips
Keep your writing style somewhat in line with the project's own way of doing things. That means second person, present tense, while only dipping into past tense when the main character is reminiscing. The kobold should never be referred to as him or her, unless in dialogue.
Typos can be forgiven. We are (sadly) all human, after all. Multiple, repeated spelling and grammar mistakes, however, are bound to leave a sour taste in the reviewer's mouth. Ignorance in this department is not an excuse.
Assign each of your voiced characters a color distinct throughout the piece you're writing. This helps the reader separate multiple talking parties. Make sure the color is actually readable within the theme of the scene. When using already-established characters in your work, ensure you color them accordingly.
If you plan on making an entire scene yourself (please don't), be aware that each scene can implement its own themes, which are a collection of background and UI colors intended to make the reader just a little bit more immersed. Bug the creator on Steam for more details on this matter.
Don't Mary Sue the kobold. It can pull off some pretty impressive moves at times, but fighting Varanar's entire guard detachment and making it out without a scratch isn't in line with the game's general theme. The nickname of Kobold Adventure is Making a Kobold Cry: The Adventure, blatantly stolen from Prequel.
Prefer actions over words, especially within sexual segments. "Oh yes, baby, I'm going to rape you." is not good writing, at all. If any of the characters in your segment sound like they're reading cheesy porn lines off of a script, then chances of you getting accepted are pretty darn low.
Ensure your piece is as unisex as possible. And by unisex, I don't just mean male and female. Beyond the confines of the forest, the kobold can be a myriad of genders, from hermaphrodite to a cuntboy. Write multiple versions of certain segments, to accommodate for other genders.
Keep in mind that the kobold can have a bunch of different equipment, stats and statuses, depending on the player's choices. Some apparel can not be torn. Weapons can be either stabby, slashy and/or blunt. Some weapons are strictly ranged weapons.
- Make your characters sound believable when they speak.
- Keep out of timeframe references to a minimum.
- Don't cut off any of the kobold's limbs without leading to a bad end or fixing it somehow.
- Don't change the kobold's gender nilly-willy. There must always be a reason for gender-changes.
- Don't kill the kobold. Not without the creator's explicit permission, that is.
- Keep names somewhat believable. XxXSephiroth420XxX is an example of a bad name.
- Don't self-insert. Not even as a slight reference.
- Keep memes to a minimal. Thicc is not a proper way to describe a character.
- Ask for permission before writing some of the more extreme kinks.
- Don't use textual emoticons. Ever.
Any kind of fan art may always be shared, but that doesn't guarantee it a place in the game. Most artwork in Kobold Adventure is fully colored and of high quality. If you meet these standard, along with depicting something happening in the game itself, and you get Sneaky's approval, then your work might just get added for all to see. Failing any of these requirements to get assimilated into the game itself, your art will most likely end up in the fan art section (click me).
Note that outside of the fan art section and the artist (or contributor) segment earlier on this page, there will be no mention of the artist's name apart from perhaps a small popup on mouseover. This is to prevent random pseudonyms from interrupting the reader's experience. Of course, you may always unobtrusively sign your work, but watermarking it is not allowed.
When contributing images to Kobold Adventure, you lose all rights to the images you contribute, and they may be distributed freely along with the rest of the game forevermore, without any sort of compensation in return. You will be listed as an artist, you will still be able to claim that you are the creator of the image, and you may spread it or host it as you see fit, but you will void any control you have over the use of the image in and throughout Kobold Adventure. Basically: no takebacks, and once your image is in the project, it can not and will not be removed.
Legal bullshit aside, things are far more lenient in practice. Just don't ask me to go through every zipped version of the game to manually remove your image from it.
See: the title page of Kobold Adventure. Steam preferred.